Here’s the thing about healing potions and spells… If you mess them up, you raise the undead instead of healing the wounded. Now, Baldric needs to find Nelly and escape with the ingredients before it’s too late. People see wizards cast spells and do wonders, yet fail to understand that to do that, it took […]
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Catégorie : Black Plague
Quête B44 : Underwater City
Riverside Town was once famous for their spiced, cured meats, but now it’s submerged waist-high in water. The smell of meat has attracted the Wolfz, so now we need to move as quickly as we can through the water if we want to get any slice of it! Riverside Town was once famous for their […]
Quête B43 : Shapeshifting Powers
We’ve stumbled upon Shapeshifting Runes which hold the power to transform their users into beasts. It’s time for these Necromancers to face the forces of nature! We’ve stumbled upon an ancient artifact, the Shapeshifting Runes. They hold the power to transform their users into beasts. Necromancers are also on the hunt for these powerful runes, […]
Quête B42 : The Flying Plague (Part 3)
First we teamed up, then we geared up… You know what comes next, right? It’s time to TAKE THAT DRAGON DOWN! Our Ballista bolts cannot pierce the dragon’s hide of iron and bone! The necromancers must have fused the Flying Plague with unnatural materials! How sinister! We need to retrofit the Ballista bolts with forged […]
Quête B41 : The Flying Plague (Part 2)
Part 2 of the Flying Plague campaign and now that we teamed up, it’s time to GEAR UP! Let’s get the ballista and get ready to meet the flying plague itself! We survived the Dragon’s initial assault. With our newly-found friends, we can avenge our fallen comrades and get rid of the Flying Plague. Of […]
Quête B40 : The Flying Plague (Part 1)
A new campaign starts! Necromancers amassed dragon corpses from across the lands, constructing a single, giant, flying, undead abomination. Our camp was annihilated, but we can still fight back. First we team up: let’s assemble the best team we can! Necromancers amassed dragon corpses from across the lands, constructing a single, giant, flying, undead abomination. […]
Quête B39 : Neverending Night
In the morning we will be saved, but we need to survive through the night. It is dark and the undead are coming from all sides, but if we hold the line, we’ll make it through! It was a cold, moonless night when we arrived at a village. It seemed like the plague had passed […]
Quête B38 : A Thousand Mazes to Die
Ok, so the only exit is locked behind a door, and we have no idea where the key is. Think things can’t get any worse? Well, also there’s an Abominotaur. The city is teeming with zombies. No one can be saved, and our only option is to escape. Luckily, I found a map! But it’s […]
Quête B37 : Plaguelands
The land is infected again with the plague. The Necromancers are back to claim for themselves. The once fabled heroes are roaming around as restless spirts, and it’s up to us to end both the Necromancers and put the heroes to rest! Tales say that the region was attacked by a necromancer cabal using infected […]
Quête B36 : Beriiin Jenkins!
Berin is stuck in a berserker stance. Nothing will stop him, we have to get him out before someone gets hurt! Oh, wait. Berin is cursed! He is blinded by rage, attacking aimlessly, and can’t be contained. We must assemble a Teleport Stone to bring him to safety and get him out of his trance. […]










