A standalone mission for Washington Z. C.! The capital has fallen and one of our Secret Service contacts has notified us that there are two important agents somewhere in the White House. They need to be moved to the presidential bunker for protection as soon as possible. Now it’s undeniable that the capital has fallen! […]
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Catégorie : Missions
Web Mission E3 : The Legend of the Sunri...
In part 3 of our mini campaign, the Sunrise Riders finally found their saddles and arrived in the big town. But there are more people than there are horses, so they will need to find a way to stop the train and save all the new folks. The grand finale is here! We’ve arrived in […]
Mission WM27 : The Dead Elite Squad
A standalone scenario for Fort Hendrix! A member of the Elite Squad that was in charge of Dr. Linda Kirkland’s security has taken refuge in one of these newly-zombified sniper squad’s barracks. The morning light will give us an advantage to exfiltrate her. To the rescue! We thought hiding in a military base during the […]
Mission M27 : Cole’s Odyssey
In this new solo scenario, Cole decides to answer a call for help from an old friend: to enter his old, abandoned robot factory and retrieve three of his most important original robots. However, it will not be a simple task. Cole always had a hero’s soul. This time, he decided to answer a call […]
Web Mission E3 : The Legend of the Sunri...
In part 2 of our mini campaign, we’ll find out if the Sunrise Riders will be able to find their saddles. If they can find it and survive until sunrise, they’ll get the new folks to the big town to catch the last train out of this hell. Amazing! We found two good horses! But […]
Web Mission E2 : The Legend of the Sunri...
A mini campaign in the West! We are riders, and this damn apocalypse wiped out almost every horse in the Wild West, but there are rumors that say they saw a horse walking around here… We are riders, and this damn apocalypse wiped out almost every horse in the Wild West. We could get out […]
Campagne Zombicide Season Finale 7
Si le moment n’était pas aussi porté au danger et à l’urgence, le vieux Troy aurait pris le moment de se rappeler les conventions de sa jeunesse. Comment, sinon, expliquer la présence d’autant de casques à cornes, d’épées, de six-coups et de pisto-lasers ? Ah, oui, c’est vrai… les failles spatio-temporelles… Ne serait-ce pas cocasse […]
Quête B51 : Burn’em all!
These Orcs can take me, but don’t they DARE touch my pets! Two of our magical pets got lost in the northern caves, where many tainted monsters reside. They will pay a high price for this! Two of our magical pets got lost in the northern caves ruled by the Orcs. The worst part is […]
Mission M28 : Calling Technical Support
We’re not one to turn tail and run, but we have no choice! We’re stuck in a decrepit old facility, and to escape we have to cross some dangerous external areas, but the oxygen rooms aren’t working! All we have are the tanks! Running away is no longer a choice. It’s now a necessity! My […]
Mission WM29 : The Santa HELLpers
You better watch out, better not cry, this is a special Christmas scenario! Living in a zombie apocalypse sure is tough, so this year the survivors will step in as Santa’s little HELLpers. Oh no! All of Santa Claus’ reindeer have turned into horrible zombies and the jolly, old man won’t be able to deliver […]










