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Dark Nights Metal Packs

01/12/2021 : Les Dark Nights Metal Packs, des boites d’Acteurs pour Zombicide 2nd Edition, sont apparues au catalogue d’Asmodée Canada. Pack #01 : Batman & Le Batman qui rit Pack #02 : Murder Machine & L’Impitoyable Pack #03 : Red Death & La Noyée Pack #04 : Dawnbreaker & Devastator Pack #05 : L’Abomination The […]

Zombicide Gear Up

01/12/2021 : Zombicide Gear Up, un nouveau jeu Flip & Write dans l’univers de Zombicide, est apparu au catalogue d’Asmodée Canada.

Mission WM12 : Ostara’s Flash M...

One of the few silver linings of the zombie apocalypse… all department stores are now in all you can carry, no payment required mode! Of course, there are also zombies there, so we’ll do it flash mob style: appear out of nowhere, disappear even faster. « We MUST go! It’s huge! Full of BOXES! Full of… […]

Quête B42 : The Flying Plague (Part 3...

First we teamed up, then we geared up… You know what comes next, right? It’s time to TAKE THAT DRAGON DOWN! Our Ballista bolts cannot pierce the dragon’s hide of iron and bone! The necromancers must have fused the Flying Plague with unnatural materials! How sinister! We need to retrofit the Ballista bolts with forged […]

Quête B41 : The Flying Plague (Part 2...

Part 2 of the Flying Plague campaign and now that we teamed up, it’s time to GEAR UP! Let’s get the ballista and get ready to meet the flying plague itself! We survived the Dragon’s initial assault. With our newly-found friends, we can avenge our fallen comrades and get rid of the Flying Plague. Of […]

Quête B40 : The Flying Plague (Part 1...

A new campaign starts! Necromancers amassed dragon corpses from across the lands, constructing a single, giant, flying, undead abomination. Our camp was annihilated, but we can still fight back. First we team up: let’s assemble the best team we can! Necromancers amassed dragon corpses from across the lands, constructing a single, giant, flying, undead abomination. […]

Mission WM9 : The Great Fire

In this special scenario, face a different enemy: time! Get all the pimp weapons you can out of the building before it is engulfed in flames. Oh, the zombies are there, too! A fire has broken out in this building. Good news is it’s been evacuated and is probably full of goodies. Bad news is […]

Mission WM8 : Common Enemies

The growing scarcity of resources has reignited the spark of war between old rivals. Now cars are crashed, the streets are on fire and these idiots are stranded in an abandoned building, surrounded by zombies. We have to stop this petty war right now! Grudges may be carried beyond reason, even throughout a zombie apocalypse. […]

Mission WM11 : A Stupid Trick

Last Halloween we trick-or-treated by luring zombies to their doom in hilarious ways. But apparently, some of our traps don’t kill zombies… So, before this Halloween swings around, let’s do some spring cleaning! Last Halloween, we built traps in this abandoned house, luring zombies to their doom in hilarious ways. Setting their pants on fire, […]

Mission M21 : Enough is Enough

We need to test our new Xeno Cannon. To make sure it’s working, we need to dispose of all Xenos coming through the airlock. The Mission ends when all Xenos are out of the game. This is a real Xeno-cide! System Analysis: Pressure Control at Airlock 13. Faulty. Technician Update: We couldn’t repair it without […]